For example, my whole party is Evil, even the Dragon Knight and Samurai. If you only use berries, you would need 7 berries to shift a character's alignment from Good or Evil to Neutral, or 4 berries to shift it from Neutral to Good or Evil.ītw, it is possible to change to a class that requires an alignment (Puppeteer, Samurai, Ninja, Geomancer, Dragon Knight, Fallen Angel) and then change your alignment afterwards to something else. When you use an Evil Berry, the same happens, but after shifting 1 point to evil.Īs you can see, depending on what you have been choosing in "friendly" encounters, your character's alignment could actually not change at all or change counter to the berry you used. When you use a Good Berry, that character's alignment is shifted 1 point to good, and their stated alignment is updated according to where they are on the scale at that moment. Attack shifts the alignment of the characters in your party 1 point to evil, Leave shifts it 1 point to good, Wait leaves it as is. that don't attack right away), you can pick one of three options: Attack, Leave, or Wait. When you encounter "friendly" monsters (i.e. When created, a character is +10, 0 or -10, according to their alignment. +10 to +4 are Good, +3 to -3 are Neutral, -4 to -10 are Evil. The scale goes from +10 (good) to -10 (evil). So yeah I wouldn't be surprised if this combination was horrible since it's mostly based on guesses and assumptions YAY :D Khulaz/puppeteer - I'm not really sure if puppeteers are any good? (mostly picked because khulazs are adorable) Gnome/idol -because hair colour is awesome.?įairy/ranger - there seems to be a lot of traps and I assume that's what rangers are good for.Ĭelestian/sorcerer - I like the celestians <3 (and I guessed they were good at magic) (I just assume that it's not too difficult to change classes later?)īut anyways, here's my plan so far (all are either neutral or good. classes, but since I don't really know how difficult it is to get those, I'm just ignoring that for now. Since I don't have a PSP yet (and I am awful at party balancing anyway lols), a lot of my class putting together-ness is kind of a mix between guessing what I think would work and the looks of the characters lol I am also trying to not have 2 characters of the same class because variety or something :V (and not have the compatibility too bad.)